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'We have come to destroy you!'

Saturday, August 29, 2015

A Prison for Gods Campaign - Part 2 - Epic Failz

Part of the campaign would be taking an army shot. With a free kitchen, some time, and a decent camera I set about trying to create one. Mistakes were made...and a realisation that I know nothing about cameras.

Mistake nr.1: Too much stuff. Put way too much on the table
Mistake nr.2: Not knowing how to light the scene
Mistake nr3: Not knowing how to use my camera properly.

Oh well! Didn't take too long and it did allow me to organise my trays and army etc. It's all packed in proper order now at least. Also.. I'm missing a single imperial guard veteran trooper! NO!. Very annoying!

Anyway, here goes:

This is a placeholder... When I the timing is right Mr Blackheart Jack has a great camera and most importantly... skillz. Photoshop skillz!

The Black Scorpion's 9th Expedtionary company with artillery support from the Hydrobian 8th Combined Arms Brigade.



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Trooper Veygo and his platoon stalked through the ruins ahead of the column. While his space marine overlords were securing the landing zone he was sent forward. Out into the derelict city. The Genatorum was ahead. Getting it up and running would provide much needed power. The decaying forges and factories were pitted and rusting, long since abandoned. Veygo noticed however, heavy machinery, loaders, torsion drills, plas-arc cutters and much more. This place was full of valuable abandoned material. It was obvious why the Hydrobian 8th and the 9th Expedtionary were here! Even thru his mask Veygo could feel the corrosive air. His lungs burning. As he moved across the open courtyard he felt a rumbling in the distance.

Jets suddenly screamed overhead and before he could react Veygo was bowled over by a shockwave. Bombs and rockets screamed down erupting in massive blasts. It was all over in an instant. 'Medic!'
Veygo heard the call from across the courtyard. His men were in the dirt, some dead, some injured, some taking cover...Veygo heard the radio chatter, warning the landing zone of potential incoming threats. The marines there had already sprung into action. Brutal black war planes swept over head towards the mysterious attackers. Whoever they were, would regret attacking!

++++Intercepted transmission++++
+++Marauder mkII 'Volcano'+++
+++Capt. Evy Shenlow ID:234721+++
+++infrared pict scan+++



 













+++When did the mutant filth acquire heavy artillery? Recommend additional air strikes!++++
+++out+++






Monday, August 24, 2015

A Prison for Gods Campaign - Part 1 - Prologue

The following is background material for my gaming groups' upcoming Prison for Gods campaign.
Phase 1 will concern 4 planets, ripe for the taking! Dark Eldar, Eldar, Tyranids, Khorne Daemons, 3 factions of imperial guard, some with admech allies, The Necrons themselves and the true forces of good!: - The Black Scorpions. Battle reports and progress to come!



Nolan - the abandoned forgeworld!
The bridge of the battle-barge was teaming with crew. The planet-fall was underway, hectic and busy. Lord Azeron stood over the virtual map, surveying the landings carefully. A beachhead was established on Nolan and another on Warren's End. Local government was unresponsive. Garbled messages and gibberish filled the airways. Were they already under attack? Turned traitor? unwilling to respond? Tactical officers brought Azeron disturbing reports. Riots in the streets. 3 separate Imperial armies present with no cohesive leadership, reports of Eldar presence on Rust, rumours of their dark brethren too. Astropaths reported a darkness in the warp... the unmistakable Tyranid shadow. Heretical cultists have arisen on Acre & Warren's End. Truly this was a sector in collapse. 

The mysterious inquisitor's revelation would have to wait. Now was the time to secure the beachhead. The various imperial forces would bow or die. The blood of the emperor flowed through Azeron's veins and he had neither the time, nor the patience for their endless bickering! The Imperial forces holding Nolan's spaceport and manufactorums were refusing or unable to respond. Only garbled static on the airways...It mattered not, thought Azeron. They will leave, surrender... or die.

The first challenge would see my forces trying to push an imperial force off the spaceport... A vital asset. Allowing movement/attacks to other planets. More to come soon!

Wednesday, August 12, 2015

The Eldar Cometh again... This time in Numbers! 5000 points mega battle!

The slaughter had continued for weeks now. The city centre now empty, finally free of human life. Thousands slaughtered like cattle, thousands more stolen away by the Dark Eldar, thousands fleeing into the outskirts. The Eldar would pay vowed Captain Harkol. His relief force had occupied the old church, now a ruin but still glorius. The priest had hidden hundreds of refugees in the crypt, saved them from certain death. The combined force of Black Scorpions and the proud Hydrobian 8th would stand their ground. The Eldar would be stopped here! They would not take another step forward, not a single citizen more would be taken! Harkol opened the comms. 'Men, load your weapons, fix bayonets, prepare the defences, make ready and say your prayers. Today.... we fight!'


5000 pts - Dark Eldar + Craftworld Eldar vs Black Scorpion Space Marines & Imperial Guard.

Tactical escalation: objective cards going 1,2,3,4,5 as the turns increase.


The city was occupied by the Eldar, the outskirts and the church occupied by my forces. This would be brutal! I'd be facing a fast, hard hitting Eldar alliance. That meant 2 Wraithknights, lots of poison and archon+wraithguard perfect deepstriking ambushes.

Blackheart Jack's Dark Eldar - Grotesque and twisted
The Lord Baron Sir Billy Bob's Blue Eldar - Gorgeous army
I'd assembled a formidable force. Imperial guard platoon, vetereans, chimeras and field artillery along with 4 leman russ in an armoured company. 3 vanquishers with Beast Hunter shells would assist me in taking down the big nasties! The Space marines brought thunders fires, landspeeders and grav cannons. I had several scout squads as back up /infiltrating objective takers.

The mighty Good Guys!

 TURN 1 - Imperials

We deployed. I won the roll off to go first but as we deployed the devilish Eldar had warlord traits. They both rolled 3's meaning 3 units each could infiltrate! My backline suddenly looked like this:


My Knight Cerastus was too juicy a target for them and they committed their strength to my back lines. I'd have one shot at taking them down before they rampaged through my lines! I brought out the big guns!

The Battle lines are drawn!

The holy church firmly in control of true believers!

Death Company ready to sally forth!

The city in control of the pointy ear'd devils!

Filth!

More filth!

Villians!

Captain Harkol ready to give orders!


My turn commenced and I moved some forces forward. A rhino and a chimera pushing up the bridge, first into the fray, ready to take back the city!

A fine force!

Fuckers!
My grav devastators came in on the drop pod. I'd combat squadded them so I had some flexibility. Only 2 grav cannons and 1 combi grav would be available for action. They took off 3 wounds from the blue Wraithknight. Guardsmen in chimeras and autocannons and grenade launchers stubbers, pots and pans and helmets and foul language was all unleashed on the two wraith knights. The thunderfires faired better. Taking a wound off the blue wraithknight and one off the Dark Eldar wraithknight. The spiritseer was vapourised by a thunderfire shell to the face! First Blood!

The rest of the dark eldar were ensconced in the city and took a few casualties here and there. A drop pod of flamer tacticals came down and roasted the occupants of two venoms but not fully!

A cool narrative bit was the scouts in the tavern on the far right corner. I'd infiltrated them along with a landspeeder storm as a distraction. They killed a wraithblade. My field artillery killed another two wraith blades and took a wound of the Wraith Lord there too. I like to imagine they were directing the artillery fire.

Scored: First Blood! & Behind Enemy Lines! (2 total)

 Turn 1 - Eldar!
Heroes!
The eldar were fully in control of the city, the tacticals in the drop pod were promptly annihilated by the surrounded venoms, warriors and eldar jetbikes. A noble death! :)

The real action took place in my rear (lol). The wraith knight each chose a target. I'd bubblewrapped the Knight Cerastus but one of the knights found a way thru! The blue knight charged into the grav devs. Their overwatch causing a wound! They lost several members but held on and didn't run away! which was annoying meaning the wraithknight was locked in combat.

The Dark Eldar monstrosity charged my knight cerastus. An epic duel! The Knight Cerastus is designed to fight gargantuans and makes them hit at -1. Jack hit twice cause 2x d3 hull points. I saved a couple with my 5+ invul and lost a few hull points. In return I swung back causing 3 wounds! 2 left! 

Scored: Objective 1 (1)

Scariness!
Tacticals Die!
 TURN 2 - Imperials

The Eldar alliance had an OK turn. They managed to avoid disaster and held the city. I'd have to pull out all the stops to try and not get distracted by the wraith knights in my back lines.

I sent the 2nd tactical squad into the fray. I saw a weak stop in their back lines. I unloaded 3 flamer templates and bolter shots on the 4 bikes killing them all.

Tacticals come to the rescue of the scouts!
Tank Commander Lywis saw it through his scope. A great lumbering beast way off in the distance. A wraithlord! The scouts in the city had reported being under fire from it. Lywis saw his chance. He yelled out to his gunner. 'Target! 12 o'clock 350 meters!' His well trained crew responded quickly 'Target acquired! BH Loaded!
'Fire!' bellowed the commander. The tank shook with force. Lywis traced the shot off into the distance. It felt like forever. The shot hit dead on! The shell exploded and covered the construct in vile mutagenic acid. Lywis could make out the shape of it in the haze. He witnessed the construct disintegrate as the horrible weapon did its work.


The mighty wraithlord goes down!
Pushing forward
A sweet shot from a beast hunter shell took out the wraith lord! More artillery annihilating the wraithblades. The death company also sallied forth. My thunderfires opened up with viciously accurate shooting. The ruins containing the rangers erupted in airbust fragmentation shots. The poor rangers were shredded. Their mangled corpses a testament to the power of the thunderfire!


Death comes to the rangers!
 The Assault phase began. The epic duel of monsters continued. Another two hull points were removed from the mighty Cerastus. It's shield managed to deflect a few hits! In return, it parried, swung and decapitated the Wraithknight (I rolled a 6 on the D table). A crushing blow to Jack Blackhearts morale! The grav cannon devs held on again against the blue wraithknight! now only 1 man remaining.


This turn I scored nothing in terms of victory points. My two cards weren't achievable. I had however eliminated 5 whole units. The 4 bikers, the rangers, the wraithlord, the wraithblades and the Dark Eldar Wraithknight. A good turn of destruction.

Scored: 0 (2)

Turn 2 - Eldar!

It was the Eldar's turn to take the fight back to me. Archons allied with wraithguard came down to unleash death! 

The first lot came down and D-cannoned the crap out of my landspeeders, killing 2 and leaving the third one with a single hull point. 

 The second lot came down and d-Scythed my Cerastus, blowing it to hell. A titanic explosion ensued! That explosion killed a techmarine and his cannon, and 4 wraithguard. This scored them Big Game Hunter D3 - a 3! 3 victory points for killing my Cerastus.

Ravagers descended from the heavens and blew up a leman russ killing a scout in the ensuing blast!
The Wraithknight finally squished the last devastator and was now open to shooting from me! 

Scored: 3 Big Game Hunter! (4)

Turn 3 - Imperials

My air support arrived! Two Fire raptor gunships and 1 vulture gunship. Ready to bring the pain.
My first move was to move my grav bikers out and kill the 1 wound Wraithknight. Done. I drew 3 cards that were attainable. My planes opened fire, killing the Dark Eldar Flyer. Scour the Skies! My other forces, which were numerous opened fire downing ravagers, venoms and just slaying stuff in general. The artillery was particularly effective. The sheer amount of fire power I was throwing out was a sight to see.

BRRRRRRRRT!

More BRRRRRRRRT!

I had another turn of very effective shooting. The deepstriking forces were all but eliminated. Having 30 guardsmen, 3 leman russes and 3 chimeras is a lot of shooting. The wraithguard and the archon fell to massed fire from my lines. The Vulture swept over the scythe-wraiths and the warlord archon. 20 shots was enought to eliminate the Dark Eldar Warlord!

My death company in the city charged and slaughtered the Eldar Warlock scoring a second Slay the Warlord point! (we we're playing with two warlords per force)


With that, I'd scored Scour the Skies, Witchhunter, Slay the warlord x2 and Ascendency D3 where I scored a 3!

Scored: 7 (8) (+1 if you include linebreaker)

At this point we looked at the table. The Eldar forces had a scattering of Dark Eldar warriors in the city and the Iybraesil Eldar were wiped out. They drew their cards and it was nigh-impossible to score more points let along survive another turn of furious firepower.

Result? 9-4 - Imperial Victory

Conclusion

A number of people have said to me... 'It always feels like I'm killing you, and murdering stuff, but I never feel like I'm making progress... you just keep coming'


I suppose it's my play style. I favour lots of cheap units. I favour taking scouts and cheap imperial guard squads as my back-up. I also always make sure I have small response units hidden away. I had my 3 bikers hanging out in the back, ready to respond. I had a chimera full of veterans and rhino with a demi.squad of grav devastators. My philosophy is never to have any key units, never to rely on 1 thing to do a job. Always have back up.

I was faced by a powerful combo of strong firepower and speed... but they lacked resilience. Too many specialists and hard units that, once removed, left them flat-footed and unable to carry the day.

It was an OK game but almost an annihilation. It's easy to let a string of victories go to my head. It's easy to let my ego tell me I'm a tactical genius but that would be wrong. It's a combination of luck, decent unit placement and most importantly....unit availability. I have a cupboard full of different units so I can build a versatile force ready to face Eldar type units. My opponents on the other hand were maxed out, using all their stuff. Their armies were therefore at a disadvantage as they weren't geared or built to any particular strategy.

An ok battle but a great day full of laughs, beer and spicy chicken wings!
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The smoking city was littered with shattered alien corpses. The guardsmen of the Hydrobian 8th were piling the dead high in funeral pyres. The acrid smell filled Evodius' nostrils. He savoured it. It smelled like justice. His forces had crushed the aliens and scoured the city. Only a handful escaped. Evodius had personally slain the enemy warlock. He held the beautiful soulstone in his hands and examined it carefully, almost entranced. He caught himself admiring the beauty. Disgusted with himself he threw it into the pile of soulstones the Black Scorpions had collected. The Legion master had ordered them collected, cleaned and stored. Leverage? Bargaining chips? Evodius didn't care.  He knew it would drive them mad, and he imagined the Master had some plan for them.

Captain Harkol approached Evodius, the men behind him shoving a wounded blue-armoured Eldar along. The Eldar was severely injured. It's left arm a tattered stump below the elbow and great shrapnel gashes sliced across it's chest. The trooper smacked his lasgun butt of it's head and it crumpled to the ground in front of Evodius. It spoke in some filthy language and spat at Evodius feet. Evodius laughed... and then kicked it the face with his power-armoured boot, knocking it out cold. 'Medic!' shouted Evodius. 'Make sure this filth doesn't die and take him shipside. We'll interrogate it fully' 



Sunday, August 9, 2015

The Eldar Cometh!

Scout trooper Meks sat quietly in the corner with his camo-cloak draped over him. The rain lashing off the tin roof of the ruined tavern. Streams of water cascading down through holes and gaps in the shattered floors. He wondered where the patrons were, what had befallen them. The empty cups and scattered belongings a melancholy reminder of the joy this place was once filled with. The splashes of dried blood and scorched walls a telling sign of the horror that replaced it.

Leaning back he stared out into the dark night. The broken town and rubble were a forboding sight. The Eldar had come to this planet in force. Meks had fought the Eldar before and there was never any rhyme or reason to their actions. This time they'd brought their dark brethren with them. Beasts. Torturers. Evil creatures. His thoughts were interrupted by an echo out in the darkness. His super-human hearing catching the rattle even through the torrential rain. There was something out there. Peering through his sniper scope revealed the source of the noise. There was something moving across the road. Subtle. Slow. Nigh imperceptible. Shimmering in the dark. Another camo-cloak... but not human...He gripped his rifle and took aim.


This would be my very first 1vs1 battle against the new Eldar. I'd heard many things about the dreaded windrider host and how 'omgz OP!' it was. On paper I didn't quite get it. They seem appropriately costed and not very durable. They pack a punch though! Shuriken cannons and scatter lasers are not to trifled with. We would see how they fared!

GAME 1 - 1500 pts Craftworld Eldar vs Space Marines! Me vs Wimaro

Scouts in the ruins! 2+ Save!
We played a standard maelstrom battle, drawing 3 cards. I went first. In an act of pure whorish douche-baggery... a 3 grav-cannons and a combi grav sergeant came from heavens! Slamming right next to the Wraith Knight.

Rangers in the ruins! 2+ save

Grav-Bikers and Death Company with Evodius (astorath)

Raper..I mean Reaper Mortars!

The dreaded Wraith Knight!
 Gunnery Sergeant Vorgius held on as the drop-pod screamed down through the atmosphere. The shaking and rattling was a cacophony of noise. The G-forces pressing him from all sides. The scouts on the surface had requested immediate assistance. A wraith construct had appeared from the forest. The dreaded weapons it carried could pierce a landraider with ease. Vorgius steadied himself as the count-down neared zero. The thrusters fired and he felt like he would be crushed by the G-force. With bone-crunchin force the drop pod slammed into the mude and the doors exploded open. To his surprise the Wraith construct was but a few metres away, It turned quickly and Vorgius said a prayer as his life was about to come to an end. The Wraith construct buckled and heaved. The Grav-cannons off his fellow troopers doing their work. The armour on the beast cracked and imploded, strange fluids and oil like substances flowed out from within the shell. The left leg snapped, the right gun fell to the ground and within seconds the whole mighty beast was a pile of shattered pieces on the ground. Vorgius could hear Eldar shouting across the way... They seemed distressed, like their will had been broken. He bounded across the shattered beast and held his gun high... The Black Scorpions would push them off this planet once and for all!
The Dreaded Grav Devastators!
 That was gross. That felt disgusting. It felt like crap. No joy. Only a feeling crapness. Grav cannon Devastators. Expensive points-wise but in a drop pod? Insanely effective against Wraithknights. You can use devastator doctrines to give them re-rolls. The grav-amps give them re-rolls to wound and lo and behold... around 9 wounds caused (three salvo-ing grav guns + 1 combi grav. 11 shots with re-rolls) Wimaro sadly removed his wraith knight and we continued. It was dirty.... it left a bad taste in my mouth. It felt like cheating.
Shoot the Legs!

Drop pod scatter fail!
 The rest of the game went relatively poorly for the Eldar. Tactics were fine, shooting was fine but when it came to making 3+ saves on his bikes... Wimaro managed a 75% fail rate. I've never seen 1's and 2's like that!
Surrounded!
 The loss of the wraith knight and the lack of decent targets was a problem. My artillery was hidden, my scouts had a 2+ cover save and my tacticals were shrugging off hits.
Wraithknight down!







 In the end, at turn 2. The arrival of the Fire-Raptor gunship spelled doom for the remaining eldar. With but a few bikes left on the table. We called the game.
 Conclusion

It's never fun to play Warhammer when it's so one sided. Warhammer requires a lot of effort and it's sad when such a wonderfully painted army gets destroyed so quickly. We decided that it was a crap game and set up for a rematch immediately. 1250 points and we went at it again!



GAME 2 - 1250 pts Eldar vs Space Marines! ME vs Wimaro


A diagonal setup this time. Maelstrom. Wimaro equipped his Wraithknight with the shield and sword this time thinking it might make his survive better this time.








 This time Wimaro fared better. My grav devs came down and took off three wounds! Meaning his Wraithknight might survive. Alas, the dice gods decided it was not to be! Sniper scouts would be its end! My thunderfire, which had rending because it was 12 inches from Telion, caused another wound. 6's to wound seems much more feasible/effective when those 6's also become ap2!

My scout sniper who shall, from now on count as Telion has been given a new name! Meks Wraithbane!
The bane of Wraithknights!
 I caused 2 wounds on the mighty wraith knight! Failing 2 5+'s followed by another two failed 5+ feel no pain brought the construct down!
Tacticals arrive to roast some rangers!

The Eldar Strike back!
 The Hemlock Wraith fighter entered the game. The Eldar would now strike back! the D-scythes killing the grav devastators and blowing up the drop-pod. The other tacticals took losses from the bikes.

uh oh! Bit off more than they can chew!

Air support incoming!

Hemlock down!

Viper down!
 Again, the fireraptor returned and caused carnage, taking out a vyper and a hemlock (power of the machine spirit for split fire!) At this point I'd scored about 5-6 victory points to Wimaro's 2 or 3. We called the game as it was getting late and he had 2 vypers and a few bikes left on the table. My death company barely participated, hiding in the ruins like cowards!

Conclusion

This game went better for the Eldar. Managing to strike back in the middle of the game. They eliminated the middle, killing the tacticals and the devastaors. Unfortunately the death of the wraithknight again causing the tide to turn. I can help but feel another wraithknight might bolster this force.. (NO... please NO!) OR some more line troops. It's most likely my own style but always prefer redundancy. It can be boring, and mean you don't get to take sexy stuff but having 10-20 basic troops in your back lines is always useful. Anyway.

Next blog entry? A massive 5000 Dark Eldar, Eldar Alliance vs Guard and Space Marines!

Coming soon.