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'We have come to destroy you!'

Wednesday, December 5, 2012

Progress - The Hydrobian 8th 'The Rags and Riches'

The Hydrobian 8th are recruited from the captial hive city of the lanet Arcturus: Hydrobius Altus. A sprawling mountain of metal and stone. A gleaming tower of trade, merchandise and industry yet its underbelly is violent and dangerous place. Every year a lottery is taken selecting young men from the hive to join the 8th. There are no families that can escape this selection, underhive scum are rounded up along with the firstborn of Lords and Barons. Even the Lord Governors family is not safe. Hence the Regiments name ' The Rags and Riches '

Enough background. Here's the WIP!

I'm modelling this army on the Call of Duty: Modern Warfare games. I really wanted to get the feel of an Imperial Guard army that gives it's soldiers decent weaponry. Also, I HATE HATE HATE the standard lasgun, it's so massive compared to the models. So spent months... yes months, trawling the internett looking for a decent replacement. I settled on HassleFree Miniatures m16 Assault Rifle. When I got them I went.. 'SHIT!' Cos they seemed so small but I continued, Once painted up they actually look great. phew.


1st Squad, 1st Platoon!
Autocannon ftw! I really liked the idea of taking a .50 Cal into combat. You can't take stubbers so... Autocannon it is!

I also studied a hell of a lot of military pictures to try and get the poses right. Rreally happy with this one. Using his left arm as a stabiliser.

Dudesmen! Really like the helmets.
 2nd Squad, 1st Platoon!
There is an autocannon missing, not painted yet.

Thanks to Rik for the super awesome goggle cadian heads. They seem to fit sooo well with the m16.

Forward!

Ahh, My new passion. Mortars! I'm going run at least 4 squads. I figure, they cost 60 pts. If I have enough of them they will eventually kill something. Plus they look cool!

I used a mix of Catachan bits to represent these guys sweating in the back line, not really needing their armour or try to cool off while they wait for orders.


Two more Autocannon teams to be attached to future Squads. Notice the 40 mm bases? I'm hoping ppl will be OK with that. the 60mm bases are just way too big!

Dakka dakka dakka dakka!


My allied imperial guard will never leave home without some hard cover. I had half an Aegis line left but needed some more wall. I used the extra flash you get from ForgeWorld models to use as the barriers. They kinda look like motorway concrete separators. 
Barbed While and Sand bags a plenty!

This is the 'counts as' Quad Cannon Anti Aircraft gun.
 For those of you interested, look up CIWS Goalkeeper system on youtube and you'll know why I wanted to make this!
Really happy with it. but it looks nasty, I think it might attract some fire 'in-game'

Oh, and wee extra thingy, It's 100% complete yet but I'm tired of playing games with crappy objectives. I'm going to make 6 unique objectives on 60 mm bases. This one works well as a Relic. 'An excavation team as dug up an ancient grail.... Claim it! '



Wednesday, November 28, 2012

A short history of the Helion system


The Helion system is a stronghold of Imperial power, a bulwark of strength, a shining ray of hope in wild and grim Eastern Fringe yet its name is not widely spoken, it only whispered of in the dimly lit bars in the many neighboring systems. To speak its name is to tempt fate, to bring about a cataclysm of unspeakable horror.

The Helion system was once ork controlled. Their raids and sorties took a fearsom toll on the shipping lanes causing untold destruction and loss of vital supplies. The desperate planetary governers were powerless to stop until a huge fleet appeared. The Black Scorpion Legion, on a penitent crusade, the cause of which has long since been forgotten, sailed through the region. The Adeptus Terra petitioned the Legion to protect the shipping lanes. The Black Scorpions set about their task with a fury belonging only to the Astartes. Not only did they protect the ships, they took the fight to the orks and pushed deep into the system. Over the next 17 years the Scorpions slowly conquered the 8 planets of the Helion system. Their slaying of the Ork Warlord was celebrated, a clarion call rang out across the region. Their penitence was deemed to be over and they were granted ownership of the system which was now little more than ruins.

The neighboring governers underestimated the value of the system and within years the Black Scorpions had fully established themselves, building a new fortress and replacing the many losses of the long campaign. New trade corridors opened up and the system flourished under the protection of the Legion. With no tithe to pay wealth accumulated to astronomical levels. Rogue traders from all corners of the galaxy flocked to the system to make their fortunes. It was at this point that the planetary governers of the neighboring systems had enough.

The attack begins

They declared the Scorpions to be heretics using falsified evidence. 5 greedy planetary governers gathered their forces and struck out at the chapter hoping to take them by surprise. This would become the known in the region as the War of Folly. The destruction wrought by both sides was on a terrific scale. The Black Scorpions, expert ship to ship combatants, slowly gained the upper hand by capturing ship after ship. When evidence surfaced that the claims against the Scorpions had been falsified the planetary governers and their generals were quickly and mysteriously killed one by one. Eventually newly appointed governers sued for peace. The Trial of Hapolus concluded that the Scorpions were free of taint and cleared of wrong doing.

The Scorpions withdrew, cutting all contact with neighboring systems and isolating themselves. The Helion system is now extremely heavily fortified. Ships captured during the war now patrol the outer rim, crewed by loyal captains. The planets themselves boast considerable military might. Millions of of men at arms guard the cities and spaceports, all firmly loyal to the Black Scorpions.

The Heavily defended planet of Arcturus, Home of the Black Scorpions
Trade and commerce soon flourished, the capital planet Arcturus boasts the largest markets and the finest goods on the Eastern Fringe yet there lies a darkness behind the facade. The Legion has never forgiven the perceived betrayal.

The Capital Hive of Arcturus - 'Hydrobius'

The Legion Master, Isembard Kane, maintains cordial relations with all neighboring systems yet has declared numerous times that he answers to no man. Many whisper that he wields too much power and will be consumed by it. He controls 2000 marines, having long since discarded the Codex Astartes, a formidable fleet of captured ships, billions of soldiers and 8 fully fortified planets.

He fights for humanity, ever protective of imperial civilians, the Scorpions have participated in many glourious campaigns, winning hearts and minds across the region. There are those that claim this is simply a ploy to increase their influence. Whatever the truth.... Kane's power grows daily. If he were ever to turn away from the light of Emperor or an envious party were to draw plans against him... it would spell a conflict not seen since the Badab War.






Sunday, November 18, 2012

Armoured Support!

No imperial guard army should be without armoured support. I've never really liked the Leman Russ model... It always seemed to high, to bulky. A bit too WW 1. I found a really nice blog where a guy had made is own Blood Pact Tank: http://pickadamnarmy.blogspot.no/2009/10/at70-bloodpact-tank-scratch-built.html

I loved the idea

I present my own version - The AT-80 Battle Tank  - a sleeker, more compact Leman Russ.

I'm VERY happy with the result. Everything came together really well. My only issue is that I should have read the rules first. The Lascannon is essentially 15 points down the drain seeing as I can only snap fire it, even if the tank stands still!!! Ordinance be damned!

This is one of three currently in production. Beware!





Saturday, November 17, 2012

New Army has begun!

This is my first fully painted model for my new army (as yet unnamed)

I present Forward Air Controller Harkin Von Straum (Counts as both Company Commander or Master of Ordinance) Quite happy... Its my first go with such light colours but they are working OK. looks nice on the table top.


C&C!!!!

Tuesday, October 30, 2012

Reinforcements! - Imperial Guard Big Guns!

My Black Scorpions are almost complete. A few vehicles here and there, a couple of HQ models to paint and I'm pretty much there. I'm content with the kind of army I wanted to build, and now I have it. So I'm moving on to a project I've been waiting for for a long time! My Imperial Guard!

Not sure what I'm calling them yet but I'm going for a gritty, modern warfare style desert theme.

These old tanks have been in my possession for around 15 years. I bought one eons ago and inherited another from a friend. There were in a terrible state but thankfully only undercoated black. I did my best to glue bits back together and recover them. I'm OK with the result. This is the first time I've tried a desert camo scheme... It's hard to get right I feel. I'm not 100% happy but I can see, with a little effort and practice I'll get it right.

Also my first attempt at camo netting. That was chalenge to make it look nice.








Friday, September 14, 2012

Crusade of Vengeance - Character Death Table



CAMPAIGN
Character Death Table:
D12

2 - Death! - The Character is dead!
3 - Crippled - The Character is mangled: -1 to WS, wounds and attacks for the next battle/phase
4-  Severely Wounded: -1 wound, -1 attack for the next battle/phase
5-  Badly Wounded: -1 wound for the next battle/phase
6-  Recovery - The Character makes a recovery  but is shaken from his experience -1 to leadership for the next phase/battle
7-  Recovery - No ill effects
8-  Recovery - No ill effects
9-  Recovery - No ill effects
10- Good Recovery- Gains vital experience! - (re roll 1 missed hit roll, both shooting and melee)
11- Excellent Recovery - Full recovery, He gains new insights into battle - +1 WS
12- Miraculous Recovery - He is back! Stronger than before and hungry for revenge - +1 toughness!

MODIFIERS:
If a Character dies from an attack that is double his/her toughness add a modifier of -2 to the roll.
If a Character loses his last wound from an attack that has a strength below his toughness add +1 to the roll
If the Character dies in a challenge: -1 to the roll
If the Character  dies in a challenge against the enemy Commander: -2 instead
If the Character dies due to running away/morale: +1 to the roll
If the Character dies to a force other than the enemy (dangerous terrain, mysterious objective etc): +2 to the roll







--------------------




CAPTURED!

If your Character dies and you also lose the game - Roll on the character death table above as normal and roll on the table below immediately after:

D6
1: The character is captured. Mission 1
2: The character is captured. Mission 2
3: The character is captured. Mission 3
4: The character has escaped, barely. He is behind enemy lines and cannot be used in the next battle
5: The character has escaped and promptly made his way back through enemy lines
6: The character has escaped and has valuable information about the enemy (??)

Mission 1

The character is being held at a fortified facility. Attack it and attempt a rescue!
Standard eternal war mission.
Rules:  Defender gets 1 free fortification, Character counts as an objective using relic rules.
Victory in this battle results in a rescue of the character.

Mission 2

The character is being held at a temporary forward base. Attack it and attempt a rescue!
Standard eternal war mission.
Rules:  Defender gets 1 free fortification, Character counts as an objective using relic rules.
Victory in this battle results in a rescue of the character.

Mission 3

The character is being transferred back to enemy lines by the enemy. You have key information about enemy forces! Prepare your ambush and attempt a rescue of your character!
Standard eternal war mission.
Rules:  Defender's army list is open as your intel has revealed the forces opposing you.
Victory in this battle results in a rescue of the character.




Monday, September 10, 2012

Reinforcements! - MEDIC!!!!!!

Here are wee few things I've been working on recently.

2 Battle Surgeons and Centurion Verlaine (Seth) in the middle

I think I might have to give him Artificier armour... hmm.


Saturday, September 8, 2012

Crusade of Vengeance - First Blood! - The Return to Kemlik

Background: The planet, Kemlik was ravaged by war. Only the timely intervention of the Grey Knights prevented it's complete destruction. The planetary governor and his family are slain and the planet lies open for the taking. The survivors of the planet eke out a living from the shattered factories and ruined cities. It seems the Sons of Keraz are not finished with Kemlik yet. Rumours of demagogues and enforcers rounding up simpler minds are rife. Local arbiters are overwhelmed. Chief Judge Hekon has requested aid. It seems Kemlik is in danger of returning to all out war. The Legion will answer! Kemlik will not fall.

The hum of electrical equipment irritated Kaine, he was impatient, sitting on the bridge of a starship did not suit him. He desired combat and war. Answers were needed! He surveyed the holographic map of 84th district. The arbiters in this area had been pushed back to their precinct fortess. What had started as a riot had turned into a battle. 
'Sir' interrupted a crewman, 'We are receiving a vidcom from Chief Hekon'
'On screen' growled Kaine. An injured, dirty man appeared on the screen, his once gleaming gold armour was burnt and marked by las blasts and shrapnel. ' My lord' he panted, 'We are surrounded, they are too strong. Here, I'm sending you images from our pict feed, we need assistance!'
Images flashed across the screen in quick succession, hangings, slaughter, chaos markings on walls, death, mass graves, street fighting, an arbiters head on a spike'
'STOP!' Bellowed Kaine. An image froze on the screen in front of him. Cultists standing around a mass grave, in the background a large figure clad in black and gold armour. A member of the Black Legion! Traitorous scum!  Kaine stood up, his towering form accentuated by the baleful glow of the viewscreen. 'Hold fast Hekon, we are coming!'

1500 point game - Big Guns Never Tire - 5 objectives - Vanguard Strike
The Town - The red circles indicate where the objectives were placed.


The Black Scorpions arrive in Force, rescuing the beleagured Arbites Chief Hekon.

Gorius the Everliving oversees the battle from the roof of the ruins

A diagonal setup saw the Scorpions deploy onto the precinct with predators, land speeders and rhinos. The precinct would not fall and order would be restorted! The Black Legion and Sons of Keraz deployed on some ruins.


The first turn saw the Scorpions moving out, securing 3 objectives already. The Predators in this game would count as scoring due to 'Big guns never tire
The Lord Enforcer takes casualties!
The Scorpions press the attack, Sargeant  Lucius secures the ruins at the top left. taking objective nr 4!

The Rhino near the fountain is blown up, the Rubric marines spill out.

The Tacticals try to take another objective but are beaten back!

Summary: The battle resulted in a victory for the Scorpion Legion. 3 Objectives taken vs 1 for the Sons of Keraz. All in all a relatively strong victory for the Scorpions. The precinct was taken quickly, as were 3 other objectives. The Scorpions managed to hold their objectives whilst pummeling the Traitor lines. This allowed the Scorpions to hold on and start pushing back later in the game.

The 4th objective would see lots of carnage. 3 Spawn, 10 guardsmen, 1 chimera and a banewolf battled agains a tactical squad and a death company with a chaplain. The result? The traitors lost everthing and the Scorpions lost the Death company and 5 tacticals. The tacticals withdrew leaving only the chaplain to contest. As the game drew to a close and night fell, Gorius and his remaining forces withdrew!.

Chief Hekon peered out of the shattered precinct. The broken bodies of the traitors lay strewn about the ruined town. The Predators were still firing away into the darkness. Each blast of the autocannons shook the building, bright streaks of tracer fire leapt from the barrels, lighting up the town in eerie shadows. Hekon stood in awe. He shook with both utter terror and boomin pride. He saw daemons, traitors and those dreaded fallen marines he's heard stories of as a child, Yet he had also stood side by side with the Imperiums greatest warriors. A hulking chaplain strode over to him. Hekon straightened his back, brushed some dirt and grime of his tarnished uniform and saluted the Chaplain proudly. 'My lord! You saved us!'
'You saved yourself Arbiter. Now we must press the attack, where are these warp spawned scum operating from?' 
Hekon marched purposefully back into the precinct with the Chaplain, he would gladly share all he knew about these so called Sons of Keraz!'

Experience gained: A tactical squad lead by a brave sergeant annhiliated  the Lord Enforcer (commissar) and his squad with effective fire and then fended off a squad of bloodletters all whilst moving through ruins. This squad earned the ability to declare themselves 'Relentless' once per game.

The Squad led by Gorius was almost wiped out. Only Gorius and an icon bearer remained. However, 4 full turns of 3 predators firing at them could not remove them from their objective. All in all they shrugged off approximately 40 wounds. I.e Mattias just would not fail his armour saves. This unit earned the ability to declare 'feel no pain' once per game.

The next game will be the Scorpions pressing through the city towards The Sons of Keraz' headquarters.


Thursday, August 30, 2012

Crusade of Vengeance - Black Scorpion HQ's

OVERLORD:

Isembard Kane - Legion Master of the Black Scorpions

Despite only having been Master for a few years, Kane has already carved out a fearsome reputation as a cruel, brutal and unforgiving warrior. Amongst the T'au, he is known as the Reaper, after his butchering of over a million Tau civilians. The Orks call simply call him 'The big Un' after he strangeled the life out of Warboss Gutsmek. He is amongst the largest space marine ever to have lived, looming over his fellow marines like titan of old. It is currently unknown as to why he has grown to such size. He always enters battle in specially designed Terminator armour, and never fights without his trusted Assault Cannon, which he has carried ever since his first days in the 1st company. Kane is personally leading the hunt for the dreaded Sons of Keraz after his mentor, Chaplain Ramius, was cut down by the forces summoned on Kemlik.

PTS          WS       BS     S    T    W    I   A   LD   SV
275             7           5      6     6     5    7   4    10     2+/5+

Wargear: Terminator Armour, Assault Cannon, Power Sword, Powerfist.
Independent Character


*For this character I used Mephiston as a basis. I removed, plasma pistol, transfixing gaze, and 3 psychic powers + force sword. I added a 5+ invulnerable, IC, a powerfist and an assault cannon and 25 points.

LORDS:

1) Stokahn Hammerhand - Librarian

Stokahn Hammerhand is an enigma, a novice librarian yet powerful and
wise beyond his years. His first encounter with the denizens of the warp would be brutal
baptism of fire, one that would be leave him scarred and bitter. While fighting an Ulthwe force of Perisar VI, Stokahn suffered a psychic assault and lay wounded on the battlefield. A Warlock unleashed a physic attack that momentarily stripped Stokahn of his psychic barriers. Daemons of all shapes and sizes flocked to the unprotected mind. Wracked with pain, Stokahn writhed on the ground as the daemon took hold. What used to be Stokahn now arouse, fire in it's eyes and a soul of darkness. The possessed marine slew his squad and roamed the battlefield, wild-eyed and enraged.

Stokahn however, was not finished. A titanic battle was taking place in the warp. Stokahn's soul battled the daemon with every fibre of strength.
In an incredible feat of willpower Stokahn managed the almost unheard of feat of 'self-exorcism'

Stokhan awoke on the body-strewn battlefield, He roared in triumph. His victory was short lived. Stokahn saw his reflection in a pool of water. The possesion had left terrible scars. Two gnarled black horns protruded from his head and his teeth were now a row of sharp fangs.

Stokahn rejoined his chapter but not before being subjected to grueling interrogations and physchic screening. Stokahn now strives to confront daemons and destroy them whereever they may be found.

His Stats are the same as a librarian but he has artificier armour:
PTS: 115

2) Centurion Verlaine - Commander of the 4th Cohort.

Centurion Verlaine is a born killer, a fierce and skilled close combat warrior. Many a foe have underestimated him and have tasted his axe shortly after. His uncontrolled, wild style of combat only serves to increase his effectiveness. He wields a gigantic, ancient axe which he has carried for many years. His skill is without question but his rash battlefield decisions are unpredictable and dangerous.
Verlaine leads the 4th Cohort and commands 60 men. He witnessed the destruction of Kemlik first hand and is eager for revenge!

Counts as Gabriel Seth but -1 wound. PTS: 150

3) Chaplain Lucius
Lucius has taken Ramius' place as Reclusiarch. He is well aware of the fate that befell his predessor. Lucius is determined to avoid a similar fate. His even temper and skilled sword hand have made him a valuable member of the Scorpions. Now is his time to truly shine. As a newly appointed Reclusiarch he is determined to bring new glories to his name and his Legion. The Fall of Ramius will be avenged, no matter the cost.

PTS: 125 (standard reclusiarch) or 155 if his takes a jump pack.





Tuesday, August 28, 2012

L-87





L-87 is a temperate planet located in the Eastern Fringe. This once noble planet of the Imperium fell silent during the age of strife. The great cities are now ruined and silent. The name of the planet has long since been forgotten.

An Adeptus Mechanicus explorator team, off course and caught in a violent warpstorm were forced to drop out of the warp. They happened upon the planet they designated L-87. They made planet fall and discovered the ruins of Imperial cities. In one particular city they discovered something disturbing. A servitor conducting a sweep of the lower levels of the city fell through the floor, down a deep shaft into a black abyss. The explorers traveled deep into the darkness and found ancient foundations that predated the Imperium of Man. The team, marveling at this discovery began a scanner sweep. The hum of the scanner reverberated in the darkness and soon triggered a mechanism of some kind. The dark corridors shook and rumbled. Masonry and rubble fell from the roof and cracks appeared in the walls. The team was forced abandoned their sweep as the tunnels collapsed around them.

When the team returned to the surface and contacted their ship they found, to their amazement that the warp storms had abated, navigators reported that they'd never seen the warp so calm before. The light of the Astronomican was clear and bright. The device beneath the surface had somehow calmed the warp around the system.

This stable warp allowed for a safe trade and travel route through the system. L-87 was found to have rich deposits of promethium and other valuable minerals. Greedy rogue traders and settlers quickly arrived and in turn attracted pirates, orks and other criminals. The chaotic situation was rectified when Black Scorpions Legion arrived, who's home planet is but a few light years away. They have taken control of the system much to the chagrin of local governers and avarice filled bureaucrats. These fools know little of the true reasons for the Legion's presence. The ancient ruins hide secrets... powerful secrets.

It has barely been a year since L-87 was re-discovered. With a recent Tyranid fleet defeated and pirate activity halted, the Space Marines of the Black Scorpions can finally find the answers they seek. However, across the gulf of space, immeasurably ancient minds regard L-87 with envious eyes... and slowly...surely they draw their plans against the Legion.

Sunday, August 26, 2012

City Outskirts - First light

1500 points - Rik's Necrons VS Rottimus's Scorpions (using BA codex)

The Battle: The Emperor's Will - Both sides have an HQ which needs to be captured!

Both forces deploying as such:


The forces meet!
The Scorpions deployed a tactical squad in the abandoned precint, which would serve as the HQ. Their bolters ready to guard it. Lazarus (corbulo), ten terminators and a ten man assault squad with meltas deployed on the ground, ready to leap into action. A death company and a chaplain were in reserve aboard a storm raven.

The necrons deployed 1 overlord, 2 lords, two 10 man warriors squads, 10 immortals, 5 triarch pretorians. a stalker and a Ctan Shard near their HQ, ruined Tavern. 3 Wraiths and an annihilation barge deployed on the far left of the Necron deployment zone.



Turn 1

The assault marines leap into action, powering towards the ruined tavern. Slamming into the ground, they immediately run forward in an attempt to get into cover. Everything else stays put. The terminators open fire on the warriors in front of them. The torrent downs 8 necrons. Further fire from the tactical squad, downs the other 2. With the squad wiped out, their reanimation protocols fail to kick in. First blood, and 1 victory point to the Scorpions!

Bolter fire smashes through a squad of warriors, leaving only shards of junk metal on the ground.


The necrons, unperterbed by the slaughter of a full unit, march forward in true necron style. The Stalker moves forward further into the ruins with 5 pretorians.The Ctan also shifts through the old tavern. Immortals take up positions in the ruins in the middle and the wraiths skim towards the marines objective.


The annhilation barge opens fire on the tactical marines. Scoring 4 wounds. The marines' armour holds true. No casualties. The warriors and immortals target Lazarus and the Terminators. Gauss flayers fire in, tesla weapons crack. Many wounds are scored. A single terminator falls to the fire.

The assault squad runs into trouble!

The stalker fire at the assault marines killing 1. The triarchs also fire, now gaining re-rolls due to the targetting array on the stalker. 2 marines die. The Necrons then charge in with the Triarch pretorians. Overwatch downs one before they clash in close combat. 1 triarch dies along with a single marine. They stay locked in combat.

Turn 2

The Terminators move forward, supporting the advance. A Stormraven zooms into play!
The Stormraven targets the Stalker in the ruins, scoring 4 hits with missiles. The rockets slam into the stalker wrecking it!, the assault cannon strafes with warriors, downing 4. The Terminators open fire on the same warrior squad. 2 Assault cannons and 7 stormbolters wipe it out completely.

withering fire slays the second warrior squad.
 The tactical squad on the Precint fires into the immortals in the ruins. 2 bolters score wounds and a well placed frag missile scores 3 wounds.

The frag missile explodes amongst the tightly packed immortals
 Rik rolls the following for his 5 3+ armour saves:

ERMAHGHERD! 

Rik thrice damns the dice gods
1 of his immortals does get back up... but it's still hard to swallow. The close combat phase ensued:


Another marine falls to the warscythes (consistent bad rolling from Rik allowed this assault squad to live much longer than they probably should have). The sergeant strikes one down. Stalemate yet again. The Ctan lurking in the ruins would soon change that.

 The Necrons strike back! The wraiths move dangerously close to the Scorpion HQ. The annhilation barge targets the zooming stormraven with tesla destructor fire! Rik scores 2 hits, two sixes. Which gives an extra 4 auto hits!!!! 6 hits on a flyer, strength 7! My chaplain and deathcompany inside the raven held on for dear life as the lighting took its toll! 5s and 6s were need to damage it. Rik proceeded to roll a 5 and a 6, taking 2 hulls points off it and destroying the twin linked assault cannon. I opt not to evade in order to use it's weapons next turn.

The Ctan finally enters the fray along with a lord. They both charge into the assault marines. The assault marines slay a pretorian before being ganked by an effective Ctan.

Turn 3

Lazarus and the Terminators move out toward the Ctan, Revenge will be taken! The stormraven enters hover mode. The Chaplain and the Death Company move out to engage the overlord and the immortals. The tactical squad move to meet the wraiths threatening their position.

The terminators fire full force at the Ctan, scoring only 1 wound. The death company rapid fire their bolters killing only a single immortal (20 shots!, 2 wounds!, terrible rolling). The storm raven attemtps to support the tacticals and unleashes a fussilade of missile fire. The wraiths shifting forms dogde and evade all damage. The tacticals fire a flamer and bolt pistols at the wraiths scoring no wounds.

The Terminators move to engage!

The assault phase begins. Terminators move into combat with the Ctan, Death company engage the overlord and immortals, the tacticals engage the wraiths.


The Ctan strikes out, scoring 3 wounds.Lazarus ran away from the challenge! the coward! Luckily a terminator saves 1 wound with his invulnerable save and amazingly, I roll 2 5's 'feel no paining' the other two! The Ctan is slain under the barrage of strength 9 (furious charge) powerfists. It explodes killing the lord with his Ctan blast death and wounding several terminators. Lazarus (corbulo) absorbs the wounds 2+ feel no pain FTW!



The Death company charge in. 40 strength weapon skill 5, strength 5 attacks with re rolls to wound and to hit! (chaplain is the ultimate death company leader). Needles to say, the unit is wiped out! the lord goes head to head with the chaplain. The chaplain inflicts one wound and the lord fails to entrap the chaplain in a tesseract labyrinth. He promptly fails his morale check and is slain (failing his everliving rolls) Thats 1 victory point for Slay the Warlord and 1 for linebreaker (denial unit in the enemies deployment zone)



The combat by the HQ is a turgid affair, one marine is slain and one wound is inflicted on the Wraiths. Stalmate.

At his point Rik concedes defeat. The results:

3 victory points for Rottimus - Slay the Warlord, First blood, and Linebreaker
vs
1 for Rik (linebreaker due to his wraiths being in my deployment

Both HQ's are contested or denied.

Conclusion:

An emphatic victory for the Space Marines. The concentrated assault of the Terminators, assault squad and death company into to the heart of Rik's forces was too many bodies to fight off. In hindsight the day was won by unit placement, concentrated fire and maybe some unlucky rolling on Rik's part. I've learned quickly that if you can wipe out individual squads of Necrons, you really rob them of one of their best attributes, reanimation.

I'd say Rik made an error by spreading his forces out too much. His wraiths spent 3 turns moving across toward my home objective. Maybe combining his warriors into one squad of 20 would have prevented their quick destruction.

If were Rik I would have screened the warriors with the immortals. This mega unit would camp the middle (or the objective) with the Stalker. The Ctan, triarch pretorians and wraiths can move forward and take on some nasties. Credit to Rik for a positive attitude and an educational approach.

At the risk of sounds like a sanctimonius wankstain.... Rik has a way to go when it comes to handling Necrons. I see the remants of an imperial guard commander in his tactics. Warriors arent for sacrificing! =)

Good game!