CAMPAIGN
Character Death Table:
D12
2 - Death! - The Character is dead!
3 - Crippled - The Character is mangled: -1 to WS, wounds and attacks for the next battle/phase
4- Severely Wounded: -1 wound, -1 attack for the next battle/phase
2 - Death! - The Character is dead!
3 - Crippled - The Character is mangled: -1 to WS, wounds and attacks for the next battle/phase
4- Severely Wounded: -1 wound, -1 attack for the next battle/phase
5- Badly Wounded: -1 wound for the next battle/phase
6- Recovery - The Character makes a recovery but is shaken from his experience -1 to leadership for the next phase/battle
7- Recovery - No ill effects
8- Recovery - No ill effects
9- Recovery - No ill effects
10- Good Recovery- Gains vital experience! - (re roll 1 missed hit roll, both shooting and melee)
11- Excellent Recovery - Full recovery, He gains new insights into battle - +1 WS
12- Miraculous Recovery - He is back! Stronger than before and hungry for revenge - +1 toughness!
MODIFIERS:
6- Recovery - The Character makes a recovery but is shaken from his experience -1 to leadership for the next phase/battle
7- Recovery - No ill effects
8- Recovery - No ill effects
9- Recovery - No ill effects
10- Good Recovery- Gains vital experience! - (re roll 1 missed hit roll, both shooting and melee)
11- Excellent Recovery - Full recovery, He gains new insights into battle - +1 WS
12- Miraculous Recovery - He is back! Stronger than before and hungry for revenge - +1 toughness!
MODIFIERS:
If a Character dies from an attack that is double his/her toughness add a modifier of -2 to the
roll.
If a Character loses his last wound from an attack that has a strength below his toughness add +1 to the roll
If a Character loses his last wound from an attack that has a strength below his toughness add +1 to the roll
If the Character dies in a challenge: -1 to the roll
If the Character dies in a
challenge against the enemy Commander: -2 instead
If the Character dies due to running away/morale: +1 to the roll
If the Character dies to a force other than the enemy (dangerous
terrain, mysterious objective etc): +2 to the roll
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CAPTURED!
If your Character dies and you also lose the game - Roll on the
character death table above as normal and roll on the table below immediately
after:
D6
1: The character is captured. Mission 1
2: The character is captured. Mission 2
3: The character is captured. Mission 3
4: The character has escaped, barely. He is behind enemy lines and
cannot be used in the next battle
5: The character has escaped and promptly made his way back through enemy
lines
6: The character has escaped and has valuable information about the
enemy (??)
Mission 1
The character is being held at a fortified facility. Attack it and
attempt a rescue!
Standard eternal war mission.
Rules: Defender gets 1 free
fortification, Character counts as an objective using relic rules.
Victory in this battle results in a rescue of the character.
Mission 2
The character is being held at a temporary forward base. Attack it and
attempt a rescue!
Standard eternal war mission.
Rules: Defender gets 1 free
fortification, Character counts as an objective using relic rules.
Victory in this battle results in a rescue of the character.
Mission 3
The character is being transferred back to enemy lines by the enemy.
You have key information about enemy forces! Prepare your ambush and attempt a
rescue of your character!
Standard eternal war mission.
Rules: Defender's army list is
open as your intel has revealed the forces opposing you.
Victory in this battle results in a rescue of the character.