2500 points Black Scorpions vs Adeptus Mechanicus Skitarii
4 Objectives
The result: 1 controlled by the Black Scorpions, 1 held by the Skitarii with 2 others barely contested by the Admech forces.
General Synopsis:
A brutal, quick game. The Black Scorpions managing to avoid serious casualties in the opening turn. A scout squad charging toward an objective took 60% Casualties and a Dreadnought had it's assault cannon shot off. Retaliation was swift, A demolisher was blown to pieces, a leman russ had it's cannon ripped off by well placed krak grenades. An unfornate vindicator drive managed to crash his vindicator, immobilising it, rendering it useless.
The following turn saw another round of fire from the Skitarii, shells, lasers, plasma guns. Several spacemarines fell and some vehicles suffering stunned or shaken results. Again a dissapointing result for the Imperials. The remants of the scout squad contiued fighting on, taking out a sentinel in close combat.
As the turns continued the Space Marines proved their worth, for example, a 5 man combat squad holding the entire left flank by themselves. The casualties began to mount for the imperials, a valkyrie was shot out of the sky, more sentinels fell, Dreadnoughts took their toll on the guardsmen in the open. Things began to look grim.
In the closing turns the imperials made a final push toward two objectives. 30 men supported by a chimera pushed into a ruined cathedral. The result was a blood bath, all 30 men were slaugtered but not before taking down 8 marines in a torrent of plasma and melta fire. The objective contested by a stubborn chimera.
The Commander of the imperials made a desperate charge toward the Bastion in the middle contesting the objective with milimeters to spare. The game ended there as night fell *(or as the roll to continue was a 2)
Overall it was a draw. The casualties however, were much higher for the skitarii, These two armies will meet again, the grudge running deep. The Skitarii commander would have to think of new tactics, and he's running out of men and material.
MAN/UNIT OF THE MATCH?
It would have to be the scout squad! They were down to 4 men in the first 20 seconds of the game, but they kept their cool and managed the following!: Stunning a Chimera, destroying a Leman Russ Battle Cannon, killing two sentinels, and an entire squad of guardsmen..... all after being reduced to 4 men.
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Saturday, May 21, 2011
Thursday, May 19, 2011
4000 points Apocalypse List....rumble rumble rumble!
So, my opponent the dastardly Magos has written up a 4000 point apocalypse list. Our two armies have been clashing regularly on the smaller scale of things but as our burning hatred for each other grows.... so must our armies! It is time!... It is time to see what kind of Army I can build. We muster!
The main problem is I can NEVER fit in everything I want. Also, when I compare lists I'm outnumbered heavily! I've barely got 70 men here!
HQ
Reclusiarch w/jump pack 155pts
TROOPS
Tactical Squad 1 Rhino, Missile Launcher, Flamer 220pts
Tactical Squad 1 Rhino, Missile Launcher, Flamer 220pts
Tactical Squad 1 Razor, Lascannon, Melta 240pts
Tactical Squad 1 Razor, Lascannon, melta 240pts
Assault Squad 10 men 2 flamers 210pts
ELITES
Sternguard Squad 1 6 men 5 combimelta Razor 230 pts
Terminators 8 men Assault Cannon 390 pts
Terminators 5 men Assault Cannon 230 pts
+500FAST ATTACK
HEAVY SUPPORT
Predator x3 Dakka style 300 pts
Vindicator x3 435 pts
Devastator Squad 10 men 4 ML 210 pts
Hellbender Mega Dread 400 pts
Land Raider Crusader 250 pts
Land Raider Standard 250 pts
TOTAL 3980
The main problem is I can NEVER fit in everything I want. Also, when I compare lists I'm outnumbered heavily! I've barely got 70 men here!
HQ
Reclusiarch w/jump pack 155pts
TROOPS
Tactical Squad 1 Rhino, Missile Launcher, Flamer 220pts
Tactical Squad 1 Rhino, Missile Launcher, Flamer 220pts
Tactical Squad 1 Razor, Lascannon, Melta 240pts
Tactical Squad 1 Razor, Lascannon, melta 240pts
Assault Squad 10 men 2 flamers 210pts
ELITES
Sternguard Squad 1 6 men 5 combimelta Razor 230 pts
Terminators 8 men Assault Cannon 390 pts
Terminators 5 men Assault Cannon 230 pts
+500FAST ATTACK
HEAVY SUPPORT
Predator x3 Dakka style 300 pts
Vindicator x3 435 pts
Devastator Squad 10 men 4 ML 210 pts
Hellbender Mega Dread 400 pts
Land Raider Crusader 250 pts
Land Raider Standard 250 pts
TOTAL 3980
Wednesday, May 18, 2011
The calm before the storm!
It's been very quiet here for a while now. That's mainly because of a long dark, cold winter that was expensive (yes, wood and electricity are expensive)
But alas! things are brightening up and progress is being made!
2500 point game on the brand new Gaming Board.
What to improve upon from last time? Lots of tactical squads seem to work wonders.
Basically just take 5 of them in rhinos and CHARGE!. Works. However my opponent has licked his wounds from the previous defeats and has tooled up. More basilisks, more lemans russes....
What I need must surely be more anti tank? but what? Nothing really does well against front armor 14.
But alas! things are brightening up and progress is being made!
2500 point game on the brand new Gaming Board.
What to improve upon from last time? Lots of tactical squads seem to work wonders.
Basically just take 5 of them in rhinos and CHARGE!. Works. However my opponent has licked his wounds from the previous defeats and has tooled up. More basilisks, more lemans russes....
What I need must surely be more anti tank? but what? Nothing really does well against front armor 14.
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