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'We have come to destroy you!'

Saturday, December 10, 2011

The Black Scorpions

Origins
'We have come to Destroy you! ' - The battle cry of the 4th expeditionary company


The Black Scorpions are a Space Marine chapter based on the planet Arcturus in the Helion System. Their creation remains a complete mystery. Vague and cryptic tomes indicate that they first saw combat as a full strength chapter at some point during the last years of M39. These records states that the chapter was petitioned to scour the Helion system of the Ork empires that inhabited it.

The early records show the chapter to be an entirely fleet based chapter until they conquered the Helion system in their first documented crusade. By 002 M40 they had liberated the Helion system from the Ork warlord Gobdreg the Invincible. The campaign of liberation was hard fought and tested the young chapter. Many losses were suffered as the Orks stood their ground like only Orks can. One by one the planets fell to the swords of the Black Scorpions. The campaign was long and arduous but the end finally seemed near when they landed on the final planet, Arcturus. Weary and outnumbered they were determined to scour the final ork held planet. Upon making planetfall The Black Scorpions discovered many human settlements full of stalwart and hardy people. They had endured the constant ork attacks by building fortress like settlements in the most inhospitable regions of the planet. The constant state of warfare contributed to a hugely experienced and tough population of warriors.

On the day that is now known as the Day of Reckoning the Arcturans looked to the skies and witnessed their salvation as thunderhawks streaked through the blue skies and slammed down into the dusty ground. The Arcturans, eager to prove their worth fought along side the Space marines and together, over the next few months, fought tooth and nail to eradicate the orks. The following conflict united the planet and against the odds they managed to push the orks back to the equatorial jungles were they remain to this day. The chapter claimed the system and immediately used Arcturus as a base after discovering a vast and ancient cathedral in the mountains of the North Pole. The ancient catacombs and vast halls were perfect for use as a fortress monastery. The Arcturans were also found to be excellent candidates for new recruits and the Scorpions began to replace the many losses they suffered at the hands of the orks.

Their close ties with the Ordo Xenos is evident based on the amount of missions they accomplish at the behest of the Inquisition. Indeed, the scouring of Helion was ordered by Grand Inquisitor Anaxion of the Ordo Xenos. After the conquering of the system the Inquisition carried out unknown excavations on one of the previously ork infested moons above Arcturus. The reason and result of this activity is unknown except that the Inquisition left quickly and had the moon severely bombarded from orbit. As a reward for their sacrifices The Black Scorpions were granted fiefdom over the system and left to their own devices.

Organisation
Their organisation is similar to that of the black templars albeit on a smaller scale. Numerous small detachments of Marines are constantly on missions around the galaxy hunting Xenos, cleansing and burning their way across the galaxy.

Home Planet


The Helion system was once a great civilization. The cities and cathedrals were great works of art and it's citizens enjoyed a peaceful and prosperous life. It was a beacon of perfection and technological advancement until the Age of Strife. Little is known about these dark times other than society on the planets of Helion collapsed into war, genocide and death. Alien invasions and civil war took it's toll and the once great halls and cathedrals were buried under the anvil of war. The human population was decimated and what few settlements remained standing were pits of squalor and violence. The arrival of the Black Scorpions marked a turning point in it's history. The native population are now well underway in their attempt to rebuild it's former glory. Indeed some of the larger cities have grown exponentially.

Arcturus, the most populous planet in the system and home the chapter's fortress, is a mountainous planet with large equatorial jungles and gigantic forests full of man eating plants and fearsome predators like the Cytus Swallower. There are also a number of fearsome feral Ork tribes that reside in the dangerous jungles, kept at bay by the thousand mile burning deserts and craggy mountains that isolate them. The bone chilling ice caps, blistering deserts, huge mountains and fetid jungles provide excellent training grounds. The warlike and aggressive people live a harsh existence in feudal cities and towns built upon the ruins of the once great cities. The deadly weather, creatures and landscape have helped sculpt the people into tenacious, sturdy people.

Beliefs
The Black Scorpions believe fastidiously in martial prowess. They train constantly and study the Alien extensively. The bond of brotherhood and family are important to the Black Scorpions and, unlike many Chapters, interact freely with the people of Arcturus. The great halls of the various cities are turned into shrines and museums dedicated to those that have joined the Chapter. The walls are festooned with artifacts and trophies that the Marines brings back. These halls remind the Arcturans how far a citizen can take his devotion to the emperor.


The Black Scorpions venerate the Emperor and fight in his name. They believe firmly in the purity and righteousness of humanity and will endeavor to destroy any Xenos that threaten humanity's future. While hating all aliens passionately they maintain a special hatred for the Tau, whom they have fought on a number of occasions. They believe the Tau attempts at diplomacy and subterfuge are an even greater insult to humanity than the outright brutality of the Orks or Tyranids. The Black Scorpions will often go out of their way in order to participate in campaigns or conflicts against the Tau and as such have gained a notorious reputation among the Tau as merciless killers who butcher and  mutilate all Tau they find.

The chapter, although young, is somewhat famous for having discovered many artifacts and treasures over the years. Their missions for the Ordo Xenos often result in captured Alien technology or ancient dark age artifacts. Also, The Helion System is home to many ancient librariums and lost repositories of ancient knowledge, relics from a once great human civilization long since destroyed. Their success in this field has granted them several distinguishing features. The Black Scorpions maintain one of the most diverse collections of power armor and weapons.

The Black Scorpions are always eager to explore drifting hulks and forgotten librariums. The Scorpions passion for the technical and unknown is strong. These exploits have earned them the gratitude and admiration of many in the Adeptus Mechanicus. The Black Scorpions desire to keep this special relationship has earned them the ire of other chapters. An Imperial Fist Captain famously accused them of being "Foolish treasure hunters" after the Black Scorpions refused to reinforce a crusade due to the exploration of the haunted libraries on Dalamar V. Many of the more established chapters maintain that the Black Scorpions have not earned the benefits they receive. Many chapters view them with suspicion and are wary. The Howling Griffons Captain Malus famously claimed 'They are nought but pawns of the Inquisition, mercenaries even. They have neither honor nor courage.'


Despite certains chapters distrusting them, The Black Scorpions have carved out a fearsome reputation for themselves. They expect no quarter and give none themselves.

Sunday, August 14, 2011

The Battle of Precinct 63

'Three predators rumbled past as the space marine force moved into position. The combined force of Ultramarines and Black Scorpions were a sight to behold. A mighty force has been assembled...The Adeptus Mechanicus Magos Rik had to pay for his treason once and for all. Somehow he had bargained with the Blood Angels, he had persuaded them to join his cause. Was it some ancient pact? Some agreement made millenia ago? The commanders of the Ultramarines and Black Scorpions cared not. It was time for a reckoning. This city would be taken... or they would die trying! With a cry that roused the entire battle line, the force moved forward into the city..... This would get bloody!"

The Battle lines are drawn!
 A massive 6 thousand point force on each side. The Black Scorpions bringing 3 Predators, 3 Vindicators and a Mega Dreadnought amongst other things. The Ultramarines rumbling forward with Land speeders, 2 Land Raiders with terminators, dreadnoughts and tactical squads in drop pods.

The Imperial Guard/Admech force consisting of 3 Basilisks, A baneblade, several chimera mounted squads, and plenty of boots on the ground.

Artillery ready to rain death into enemy lines!

Panorama of the Battlefield


The abandoned precinct house firmly in control of the Imperial Guard


Cannon to right of them, cannon to left of them, cannon in front of them, volley'd and thunder'd


Make Ready!
Incoming! Casualties are taken
No Fear! The Ancient kamikazies into the enemy lines!
The Death Company, recently dropped from a storm raven are ambushed by reinforcements!

....And take casualties as a result! A desperate battle ensues!
Yet another squad lured into a trap! Ackbar style!

A chimera is taken out of action, the coughing, spluttering men exiting the crippled vehicle.

The Leman Russ' push forward to close the gap in the lines


The precinct house all but cleared of men. The Commander stands alone! Defiant!

The Ultramarines crash into the flanks.
Men! Stand your ground!

Pushing forward!

The Predators, damaged but still in the fight, spray death into the imperial lines!
The Mega Dreadnought takes it's toll, tanks explode and men soil themselves.

A swirling melee erupts as things get close and personal
A scalp is added to Centurion Ramius' collection
The looming presence of the Mega Dreadnought!


The Hammernaters and the Ultramarine Commander take on the Baneblade
The Librarian finished off the remaining Blood Angels
Victory! The joint force of Ultramarines and Black Scorpions proved too strong  

No time for mercy. Prisoners and rounded up and shot.
Great fun, great battle. A relatively strong victory for the space marines. The opening rounds resulted is heavy casualties for the Blood Angel/Imperial Guard alliance but they were still fully in the game by the beginning of turn 3. The alliance lacked some focus as some units were sent into the fray without support. The combination of a unified front of space marines and a focussed attack against each of the two flanks proved the alliances undoing.

In hindsight the alliance would have had a better chance if they committed more forces instead of keeping much of their forces in reserve. Their battleline was long and spread out. In the end the Space Marines controlled 4 objectives to the Imperial Guards 1, with the last one contested.

No doubt this report will be reviled and discredit as propaganda but alas.... History is written by the victory

Saturday, May 21, 2011

The Battle of Four points

2500 points Black Scorpions vs Adeptus Mechanicus Skitarii

4 Objectives

The result:  1 controlled by the Black Scorpions, 1 held by the Skitarii with 2 others barely contested by the Admech forces.


General Synopsis:

A brutal, quick game. The Black Scorpions managing to avoid serious casualties in the opening turn. A scout squad charging toward an objective took 60% Casualties and a Dreadnought had it's assault cannon shot off. Retaliation was swift, A demolisher was blown to pieces, a leman russ had it's cannon ripped off by well placed krak grenades. An unfornate vindicator drive managed to crash his vindicator, immobilising it, rendering it useless.

The following turn saw another round of fire from the Skitarii, shells, lasers, plasma guns. Several spacemarines fell and some vehicles suffering stunned or shaken results. Again a dissapointing result for the Imperials. The remants of the scout squad contiued fighting on, taking out a sentinel in close combat.

As the turns continued the Space Marines proved their worth, for example, a 5 man combat squad holding the entire left flank by themselves. The casualties began to mount for the imperials, a valkyrie was shot out of the sky, more sentinels fell, Dreadnoughts took their toll on the guardsmen in the open. Things began to look grim.


In the closing turns the imperials made a final push toward two objectives. 30 men supported by a chimera pushed into a ruined cathedral. The result was a blood bath, all 30 men were slaugtered but not before taking down 8 marines  in a torrent of plasma and melta fire. The objective contested by a stubborn chimera.

The Commander of the imperials made a desperate charge toward the Bastion in the middle contesting the objective with milimeters to spare. The game ended there as night fell *(or as the roll to continue was a 2)

Overall it was a draw. The casualties however, were much higher for the skitarii, These two armies will meet again, the grudge running deep. The Skitarii commander would have to think of new tactics, and he's running out of men and material.

MAN/UNIT OF THE MATCH?

It would have to be the scout squad! They were down to 4 men in the first 20 seconds of the game, but they kept their cool and managed the following!: Stunning a Chimera, destroying a Leman Russ Battle Cannon, killing two sentinels, and an entire squad of guardsmen..... all after being reduced to 4 men.

Thursday, May 19, 2011

4000 points Apocalypse List....rumble rumble rumble!

So, my opponent the dastardly Magos has written up a 4000 point apocalypse list. Our two armies have been clashing regularly on the smaller scale of things but as our burning hatred for each other grows.... so must our armies! It is time!... It is time to see what kind of Army I can build. We muster!

The main problem is I can NEVER fit in everything I want. Also, when I compare lists I'm outnumbered heavily! I've barely got 70 men here!

HQ
Reclusiarch w/jump pack                                                         155pts


TROOPS
Tactical Squad 1 Rhino, Missile Launcher, Flamer              220pts
Tactical Squad 1 Rhino, Missile Launcher, Flamer              220pts
Tactical Squad 1 Razor, Lascannon, Melta                           240pts
Tactical Squad 1 Razor, Lascannon, melta                            240pts
Assault Squad 10 men 2 flamers                                             210pts

ELITES
Sternguard Squad 1 6 men 5 combimelta Razor                   230 pts
Terminators 8 men Assault Cannon                                      390 pts
Terminators 5 men Assault Cannon                                      230 pts
                             

+500FAST ATTACK

HEAVY SUPPORT
Predator x3 Dakka style                                                           300 pts
Vindicator x3                                                                             435 pts
Devastator Squad 10 men 4 ML                                             210 pts
Hellbender Mega Dread                                                          400 pts
Land Raider Crusader                                                              250 pts
Land Raider Standard                                                              250 pts

TOTAL 3980

Wednesday, May 18, 2011

The calm before the storm!

It's been very quiet here for a while now. That's mainly because of a long dark, cold winter that was expensive (yes, wood and electricity are expensive)

But alas! things are brightening up and progress is being made!

2500 point game on the brand new Gaming Board.

What to improve upon from last time? Lots of tactical squads seem to work wonders.

Basically just take 5 of them in rhinos and CHARGE!. Works. However my opponent has licked his wounds from the previous defeats and has tooled up. More basilisks, more lemans russes....

What I need must surely be more anti tank? but what? Nothing really does well against front armor 14.