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'We have come to destroy you!'

Sunday, October 30, 2016

The Faustian Schism - Opening Battle - Space Marines vs Imperial Guard (traitor) 7000 pts

So, after the long and harrowing Faustian Campaign, which resulted in a rich tapestry of happenings, rivalries and revelations we move on to the next chapter of our story. The Faustian Schism - The aftermath and consequences of the original campaign. Ere' we go!


Forces 7000 pts

Thomas - Imperial Guard(Krieg traitors!)

Thomas brought a huge horde of guardsmen, 3 superheavies, a tank company, sentinels galore, 4 basilisks, stormtroopers etc etc. The list goes on. You can imagine the sheer number of models in 7000 points. A strong formation of superheavies along with other formations allowed him to bring a FEARSOME amount of firepower to the board. Time would tell. A point of interest was Chaplain Siobar and a Squad of Traitor Black Scorpions...so called loyalists that had defected to the Krieg, spewing lies about a corrupted parent chapter!

Rottimus - Black Scorpion Space marines with Allied Guard

My army featured a Gladius strike force, A 10th company scout force, an allied combined arms imperial guard detachment and small force of 'counts as' blood angels. A Cerastus Knight Atrapos would be my Lord of War. The alpha strik would be a sky hammer annihilation formation along with a librarius conclave. (I'd need some librarians to fend of the chaos tainted Krieg Army)

Thomas rolled for picking sides. He rolled a 1. Thomas is famous for rolling 1's. Would this be a sign of things to come?


A dire omen?

The Mission: The mission would be a standard maelstrom game (pick up to three cards each turn) along with some extra things. Due to the size of the game we decided to add some extra stuff to the proceedings. His home objective, and my home objective would be worth 3 victory points at the end of the game if one of us could steal it from the other! His home objective, an ancient grail, recently excavated. I would hold an injured krieg general, with vital intel. In addition we would have a relic in the middle, a strange sword of immense power! (using normal relic rules with some added campaign fluff for those interacting with it) 




Turn 1

Thomas won the roll of to go first and my seize the intiative failed. I winced and watched as the battle line to end all battle lines erupted in a thunderous barrage!




Thomas' forces marched out and onwards. A veritable HORDE of guardsmen in various forms strode forward into the fray. Thomas had deployed the 3 superheavies, a Baneblade, Shadowsword and Hellhammer together on the left flank. On the right, a sqaudron of Leman russes would be challenging the knight and pushing against the holy church I was holding.

The armour holds true!
The lines erupted. The superheavies went to work. With such a sheer amount of firepower I was expected to be blown half to hell. Thomas removed about 18 hull points in total from almost all my vehicles. Many shaken, stunned and damaged. He wrecked a razorback and killed a handful of guardsmen and space marines. On his left flank his tanks opened up, the razorbacks and rhinos proved suprisingly resilient. Lots of penetrating hits but poor rolling on the damage table, stunning of shaking most of them. My linebreaker squadron took a ton of hits removing hull points and shaking them. No big blast from them next turn.

Sally Forth!
 With the shooting turn over I realised I'd fared fairly well. All my razorbacks were essentially out of action but their precious cargo was safe. My vehicles were now all left mostly with 1 hull point left. I moved forward and tried to push the flank round behind the Arbites Bastion/Precinct.

My drop pods came howling down as per usual. The audible groan from Thomas was salty indeed.
The skyhammer formation came down along with the librarius conclave. The Hellhammer fires a stg10 ap1 huge blast that ignores cover. My techmarine boosted cover would be negated by it. It had to die!!

The psychic phase started. A primaris, an astropath, two libarians, tigurius and mephiston, 10 warp charges! I cast santuary, giving my 3+ storm shield command squad a 2+ instead (+1 to saves), Thomas, with his single warp charge... DENIES IT! I the cast subvert machine, which fails. I then cast warp armour giving my squad +1 toughness... the last power? Vortex of DOOM. It works and takes 3 hull points off the Hellhammer.

Multi meltas, and artillery stripped further hull points, enough to destroy it. The explosion scatters away not damaging anything.

The Vortex of Hammerhand!
 Further down the line, the 2nd devastator squad with multi meltas stripped a ton of hull points off the shadowsword. With 3 left, the last function vanquisher took aim, fired, HIT, and rolled a 6 on the damage table causing a catastrophic meltdown, a titanic explosion erupted killing a swathe of guardsmen. So far the blow had been harsh but the battle line was ready to strike back!

I got objective 1 and Thomas got first blood

1-1

Danger in the lines!

a smoking crater!
 Turn 2

Turn 2 saw thomas' reinforcments arrive in the form of a vendetta and a hellhound. The movement phase saw him push further out toward the relic. The vortex of doom still swirling moved back towards my libarians. Libarian Hestius was sucked into the warp! No!
Moving out!
 Thomas opened fire and destroyed about 3-4 transports, revealing more marines. The casualties began to mount. My brave guardsmen suffered at the hands of suprisingly effective mortars. about 15 space marines were cut down. A vindicator blown sky high. The worst blow was my tank commander and squadron mate were wrecked by the baneblade and other combined fire. The hellhound roasted about 7 scouts. 5 assault marines were gunned down by massed lasgun fire.

The Vindicare assassin Thomas had somehow bribed into fighting for him took aim and sniped a librarian, a brave command squad shield leaped in the way of the danger saving him.

All in all an effective round of shooting. A fair amount of damage done, blunting my attack. If I didn't make an adjustment I would see myself running out of troops.


The knight moves out!
I moved out with my knight, sending him out to try and harry Thomas' flank. My scouts and and remaining marines down by the precinct pushed out. I had a pincer move going to try and take the Chalice (thomas home objective, worth 3 points at the end of the game).

Charge forward!
The knight opened up and roasted a demolisher leman russ.  My lines shot back and guardsmen fell by the bucket load. A combined force of sternguard, multimeltas, thunderfires and an newly arrived stormraven pummeled the Baneblade. The explosion rocked the battlefield killing a command squad marine and some heavy weapon teams.

Zaitus peered out of the small crack in the wall. The battlefield a violent scene of explosions, shouting and beams of death streaking back and forth. The librarians ahead were embroiled in a fierce battle. Energies and strange magicks boiled around them. 'Hammerhand can handle himself' thought Zaitus. He saw a streak of fire zip across and strike the shield of marine guarding Hammerhand. An Assassin! In the distance in a tall tower, Meks' eagle eye sight caught the figure crouching in the dark window. The barrel of the sniper's gun was visible... an exitus rifle. Unmistakable!. Zaitus took aim and snapped a shot into the window. The figure reeled backwards and the rifle rose up and clattered off the window frame. Whoever had been in there had been hit, and hit badly. Zaitus rolled away instantly and searched for another position.

Zaitus Wraithsbane took aim and sliced a wound off the vindicare in an epic sniper battle. The conclave demolished a squad of guardsmen recently (foolishly) disembarked from a chimera.

I scored secure objective 3 and blood and guts for 2 points. Thomas scored 1 for 'fix bayonets' (charge something)

3-2

The Conclave strikes back!

Pushing around the back

The Baneblade explodes
Turn 3

Thomas turn saw his scout sentinels outflank me and arrive right in the corner of my back line. Thomas forces were badly mauled but so were mine. I focussed so heavily on his super heavies that tons of his forces were still in the fight!

He promptly blew up my manticore. He killed more marines and destroyed my remaining two vindicators. My pressure on his right flank was now blunted. Only the knight remained. His scout sentinels were also suddenly in my back lines!

Flank attack is halted!


Sneaky bastards!

Thomas' own artillery took destroyed more razorbacks, my army was now transportless and marines were exposed all over the place. Thomas drew difficult cards and scored no objectives this turn. 





As you can see from the pictures above my lines were beginning to be sparse with vehicles. The heavy weapons of the Krieg taking their toll. I would need to capitalise here to eliminate the things still threatening me. The psychic phase started.

Stokahn Hammerhand saw him across the smokey battlefield. Chaplain Siobar! That filthy traitor! Haughty and arrogant. He believed he knew the true path, he believed we had strayed from his own dogmatic ignorance. It was time to end it... and end it now! Stokahn stretched his arms out wide. His mind delved into the etherium, his eyes glowing with a fearsome power...He summoned all his strength and with a swing of his arms he brought down a blue swirling maelstrom of pure energy upon Chaplain Siobar's head! The chaplain screamed as his was torn apart by the fearsome energies. The guardsmen of the Krieg cowered at the sight of the horned figure of Hammerhand.

A vortex of doom did it's work. Chaplain Siobar is no more! We began to run out of time and rushed through the next few round of shooting. We focussed on the objectives. I eliminated more threats, like the basilisks and remaining tanks! My quad cannons cycled round and promply annhiliated the scout sentinels in my rear. I brought the Vendetta down getting scour the skies. My terminators moved out and secured the relic, forgoing any shooting to inspect the strange sword! In the assault phase they charged the 3 sentinels, smashing them to pieces!

The knight moved forward and D'ed the Vindicare to death!

The conclave of libarians charged into the command squad! Preacher hopkins sang his hyms saving the command squad from some devastating close combat. (he gave them re-roll invul saves!) Stokahn Hammerhand (meph) challenged the preacher to a challenge!

Hammerhand leapt over the sandbags, the command squad was ready and counter charged. Hammerhand shoulder barged a guardsman into the wall and ended up in front of the preacher like a predator. He stared deeply into the preachers eyes, tasting his very soul. The priest soiled himself as he stood still in fear. Hammerhand leapt upon him digging his hands into his neck, ripping out his throat. He then clasped his hands round the preachers gurgling head and wrenched forcefully, tearing his head off is gorey splash. 

The rest of the command squad fared well and avoided damage. Taking only a wound in addition to the the priest dieing horribly. Thomas made most of his 5+ re-rollable invul saves.



I scored scour the skies and objective 2

5-2

Turn 4

In an epic last ditch attempt to rescue the general in my custody Thomas dropped in 30 scions. They landed squarely in the church in a brave vainglourious attemt to secure the general! It was not to be. His hot shot lasguns downed a fair amount of marines in the church, taking them by surprise but the squad of ogryns were unharmed, shrugging off the small arms fire! They would be angry! Thomas began to see the end coming. He had few objectives he could achieve so he bravely fought on like only a Krieg Commander can. More marines fell but in the wrong places!

The Scions arrive!

Rescue the VIP


The command squad was finally torn apart. The priests hymns could no longer save them. Slay the Warlord!





The Terminators sally forth as the tacticals inspect the sword relic

Things looked grim for Thomas. By now we were WAY over time and decided to fight the last close combats. I had some objective cards that were very good. Purity through bloodshed, kill stuff in close combat! Hungry for glory - issue challenges! and Kingslayer!

I automatically got king slayer for 2 points. I killed about 7 tiny remnants in close combat getting 3+D3 for Purity through bloodshed, and I managed to issue 3 challenges meaning another D3.

The scions in the church were over run by the angry ogryns!

The church clear of scions! OGRYNS BLEAAHHHHH!


I had taken Thomas' home objective, the holy Grail, I had also taken the relic meaning turn 4 resulted in wholly 15 victory points.

RESULT:  20-2 Black Scorpion Victory


A sparse battlefield!

a costly victory!

Conclusion

Pro victoria etiam tenebrarum dominis aka Totally not Heresy


First off, it was impossible to cover all the things that happened in a 7000 pt game. I tried to include the good bits. Being hungover doesn't help either :)

An EPIC game. That term is sometimes thrown around too lightly but this was great. Superheavies and rivalries! The traitorous chaplain met a fitting end being destroyed by warp vortex! The command squad of the Krieg cut down by those they hated most, the warp-tainted conclave was tasty. The brave last stand/rescue of the kidnapped general by the scions was something out of a michael bay movie. Their end was sad tho, smashed to pieces by club wielding ogryns!

The game was intense! The opening turns were devastating. It was by no means the crushing victory the points seem to suggest. It was tit for tat battle all the way until the end. The last turn was simply a back-breaker. Thomas had so many remnants that I could pick and chose to get the most from my cards (which were lucky draws) I basically, very cynically charged into 3 guardsmen here, and 5 guardsmen there, and that chimera with 1 hull point left and so on.

I have to say, I'm happy with my tactics. I pressed both flanks pretty hard. Supported by relentless artillery and decent targetting I managed to get in close. Thomas decimated my Gladius strike force taking out about 60 marines, 8 razorbacks, 2 leman russes, 3 vindicators and 2 landspeeders and a manticore. That being said, taking out the superheavies early was a harsh blow but it had to be done, there were just too dangerous.

The librarius conclave is OP. With Tigurius being allowed to re-roll failed psychic tests, harness warp charges at 2+ and also being allowed to re-roll what powers he gets, you can almost guarantee results in a game where nothing is supposed to be guaranteed.

MASSIVE thanks to Thomas for being probably the best sport the game has ever seen.

BONUS: Thomas LOVES plasma, Thomas also rolls 1's like a champion. This time he did quite well and managed to make his armour save a lot. The days plasma overheating casualties:























Friday, September 30, 2016

September Pledge! - Mega update


 So, September came along and many of us had put our 40k away and taken a break. With mountains of unpainted grey plastic we decided to do a month long pledge to choose and paint up as much as we could. I chose a ton of stuff, shoot for the stars and all that. It went well! Some rushed stuff but I'm all about the table top these days. Nice and neat, no fancy stuff. So here goes!


Ravager Pattern Salvo Cannon

The Ravager pattern salvo cannon is a rotary, multi-barrelled cannon capable of vicious destruction. Designed by Chapter Master Kaine himself it combines several techonologies which have resulted in a versatile, powerful weapon. The cannon, with each salvo, fires either air bursting shells full of razor sharp shrapnel or energised armour shattering shells. The weapon itself is one of many strange new weapons that have recently been used by the Scorpions, garnering yet more suspicion and tension with regards to its origin. The enemies of the Scorpions, those few that have escaped, have learned a lesson. Inevitably, assaulting the Scorpion positions results in a devastation cannonade of fire. Explosions and thunderous ruin wracks the attackers with ruinous power.




42nd 'Duke's Own' Airborne Anti-Tank Battalion

The 42nd are a small, elite force of anti-tank troops. During the Volgus Ork Cleansing, the Arcturan Expeditionary Forces encountered increasing amounts of gargants and battlewagons. Eventually the veterans of the crusade became very adept at destroying vehicles and machines. After the crusade was finished General Duke Krastus formed the 42nd. A a force comprised of the most talented and capable veterans of the campaign. The 42nd now assigns strike teams to the various regiments, conducting missions behind enemy lines, taking out and destroying the warmachines of the enemy. They fly in on specially modified Valkyrie drop ships and drop in at key points armed with fusion weapons and steely courage.






The Al-Kurdush Irregulars

The hardy and honourable people of the parched Al-Kurdush plains have served the Black Scorpions for many years now. They are hardy, capable and resourceful troops. The regiments raised are often rag-tag and irreverent. Strict regimens, rules and regulations are not things respected by the Al-Kurdush; their warrior traditions are more important. Despite this they operate effectively along side the Arcturan regiments as scouts and forward sentries. Many an enemy have been surprised by their tenacity. Al-Kurdush warriors will fight most viciously when the odds are against them.





There are 2 more squads of 20 which I completed a long time ago. This command squad means I have a nice 25 man blob of cannon fodder.

Emperor's Wrath Artillery Company

It's not secret that the regiments of Arcturus and the surrounding planets are keen users of artillery. This prediliction is best represented in the many artillery companies that tend to support the vicious advances of the Scorpions. Hell is unleashed by rows upon rows of long cannons and earth shattering rockets. Each company commander is directly linked to frontline forces and can provide incredibly accurate firepower at the the perfect moment. They live by the adage: Rifles win fights, Tanks win battles, Artillery wins wars. 



This vehicle counts as Chimera. Along with the tech-priest it forms the last pieces needed to form an Emperor's Wrath Artillery company which features 3 basilisks and a manticore. I found an extra commissar in my bits box and painted him up too.





 Landespeeder storm and Scouts

This is my 3rd and final Landspeeder storm. They're nice and cheap and very useful on the battlefield. Mediocre paint job but then again, they explode in turn 2 almost always



Final and 3rd squad for my large platoon

This is the last squad of 10 men. I now have a platoon of 30 with autocannons and flamers. Ready to hold the line! The whole platoon looks great on the field. Will get full army pictures soon.




 

A Faustian Legacy.


The halls were damp and mildewy. Inquisitor Kraston Holk hated coming down here, into the depths of the administratum complex. Terra was a teeming, smelly, horrible place. From a distance it was a grand, glowing, mighty symbol of power. Great statues and mile-high cathedrals all scraping the clouds above. However, if you looked closer, went deeper, you found filth and decay. The dark, dank depths of the machine were rancid with bureacracy. Adepts carrying bundles of paper, receipts scrambled to and fro. The halls were loud with chatter. Each work station was a thousand clerks, each doing their duty, never seeing the light of day. The tall inquisitor clad in sleek maroon leather and gold plating must have seemed like a god to them. Each adept bowing gracefully before running along. 

Holk stood for a minute and took it all in. This chamber of 10 000 adepts was a tiny drop in the great ocean of the administratum. Requisitions, new laws, supply runs, planet tithes, governorial appointments, taxes... all the mundanity of the great Imperium in one place. Holk had been summoned here. Summoned... he hated that word, as if he was some pleb, some adept like these pathetic creatures. He arrived at Consul John 778's office. It was probably grand by his standards, but it was a stuffy little cubicle by Holk's. 'Inquisitor Holt! I have papers for you'. No pleasantries, no formalities. He even said his name wrong. No time such things thought Holk. 'It's HOLK, Consul John 778' Holk said, making sure to use his full title. 
'My apologies. You are responsible for sector 117b beta 4 correct? Here are the reports as requested'  Holk was indeed responsible for that sector, he had specifically asked for any and all reports to go through him before being sent onwards to the main administratum filing office. 
'Have them back here within one standard year, all amendments must be made in triplicate and filed at the appropriate office. Sign here.'

Holk reviewed the reports as his shuttle took off. Sector 117b beta 4, otherwise known as the Helion System, Home of the Black Scorpions. The reports made for disturbing, strange reading. Glorious victory in the Faustian system, vanquished xenos forces, rescued citizens along side dark tales massacres, slaughter of seemingly imperial forces, capture of ships and pillaging. A general with the Krieg XVIIth had filed an accusation of heresy, demanding they be declared excommincate traitoris. 'Ha!' chuckled Holk. He knew of the Krieg... stalwart, grim, professional soldiers but not politicians. Not even remotely. It would take more for the Inquisition and the Administratum to take a general's word over that of a Chapter Master. The details of proof were scant. Mostly hearsay and tall tales but some compelling information. Holk would have to make some changes to the official report but he would not be able to hide this entirely, too many had died. 'Have they finally gone too far?' thought Holk. They were arrogant, impetuous and ruthless but heretics? Surely not. Holk scratched his chin, he already had enemies in the capital. They would use this against him no doubt. He pondered his predicament as the shuttle battled its way through turbulence. His forearm itched as it always did when he thought of them. It's as if it somehow knew he was having doubts, the faded scarred brand of a scorpion. He scratched it vigourosly. Holk would not falter. There were too many eagerly awaiting the fall of the Scorpions, eager to get their greedy hands on the riches of the Helion system. This would be their perfect oppurtunity to strike... Holk had to warn Kaine... and soon. Twenty Seven years he had been Kaine's loyal servant, Twenty One years an Inquisitor of the Ordo Astartes. He had worked too hard & too long to let some up-jumped general ruin his career. Holk had to get to the Helion System before the Scorpions made this worse. 


 -------------------------------------------------------------------------------------------------------------------------


Again they came, out of the blasted treeline. A horde of dishevelled, emaciated people armed with pick-axes, mining shovels and scrounged weaponry. Their brown and tan colored worker tunics now stained with a multitude of bright, gaudy colours. They shouted incoherent chants and strange utterances. A language unknown. These former colonists had gone mad thought Captain Harkol. 'Hold!' shouted the Captain. The muddy swamp between the forest line and his trenches would slow their mad charge. 'Hold!' he shouted again. Waiting for the perfect moment. The horde slowed as they waded into the knee deep filthy swamp. 'FIRE!' He bellowed into his vox. Behind him booming concussions range out. Screeching artillery shells sailed overhead into the masses of enraged people.  The blasts thundered into their lines like meteors. Great gouts of swampy water, body parts and red sprays gushed up into the air. The shelling was relentless. Harkol held his ears tight, trying to save what little hearing he had left. The crazed masses did not stop. Several made it through the swamp and ran up the short hill to his trenches. The chatter of automatic weapons and grenade launchers quickly filled the air. The fools were pitched back as the bullets ripped through their unarmored bodies. Severed limbs and great splashes of viscera flew up into the air as the last few were mercilessly gunned down. Harkol drew his pistol. Three remaining men drew cruel blades and pistols as they reached the lip of the trench. Harkol brought two down with deft shots with his bolt pistol. Each one hitting centre mass causing each man to drop like a sack of groxmeat.  The last raised his blade for a downward slash, Harkol leaped forward, parried the downward slash, sending the man spinning. With a riposte, Harkol drove his power sword through the chest of his assailant. The sword hissed and sparked as the flesh cooked and the blood boiled. The crazed lunatic laughed and moaned in ecstatic pleasure, as if being run through with a sword was the thing he desired most in the world. His last breaths escaped him with a smile. Harkol slid the fool off his blade in puzzlement. All over the sector their had been uprisings. Strange decadent cults and groups of depraved lunatics were organising and causing all manner of chaos, all in the name of the Angel of Ecstasy. Some brothel harlot stirring up non-sense thought Harkol. 

Harkol looked out at the swamp, now a crimson soup of shattered ripped bodies. He sighed deeply. His forces along with the Scorpion overlords had cleansed this sector of xenos filth. Dirty refugees had sung songs of triumph and shared what little food they had in meagre but appreciative celebrations. Several populations however, seemed beyond redemption. The people who had been preyed upon by the Dark Eldar seemed different. Some too traumatised to speak, many taking their own life to escape their torment, some, strangely full of life, a strange eagerness, an obsessiveness about even the smallest of things. These sectors had seen the worst uprisings. Harkol wondered what seeds the Dark Eldar had sown. He knew little of their ways but he knew this. The presence of such xenos alone is enough to corrupt. Their very existence an affront to humanity. He wiped his blade and said a prayer to the Emperor. He would do his duty...The thundering drums deep in the forest were getting closer. 

Saturday, August 27, 2016

The Mask of Pleasure - Slaanesh Daemon Prince

Corvin Sullus was a terran born legionary in the Emperor's Children. He was obsessed with emulating the perfection of his primarch, Fulgrim. Every battle, every shot, every swing of his blade was carefully analysed for any imperfection. Endless drills and practice formed Sullus into a formidable warrior. His obsession with martial prowess was matched only with his obsession with esthetical beauty. His weapons and armour were works of art. His face a chiselled mask of perfection second only to Fulgrim himself. An expert swordsman, he took great pride in a scarless face, never taking a scratch in a decade of war. During the Laer campaign Sullus was struck down by a terrible flesh eating disease. His face was covered in boils, pustules and rotting skin. He was saved by the apothecaries but left with a hideously pock-marked face. His mental state deteroriated quickly as he searched after an oppurtunity to return to his former beauty. His vanity and lust for beauty quickly gained the attention of the Prince of Pleasure.

During the Horus Heresy his primarch whispered of mysterious drug made from the souls of the fair that could rectify his condition. Miraculuos the strange elixir returned his face to beauty. For a fortnight he basked in his own beauty. However after a while his face returned to its former state, now even worse than before. Slowly, Sullus began upping the dose. Every time he ingested the drugs his face returned to its former glory, only to return to an even worse state of putrefaction afterwards.

Millenia have passed since the dark days of the Heresy. Sullus still roams the galaxy, constantly experimenting and taking new, extreme, exotic toxins and stimulants in an endless search for a permanent cure. Sullus, now known as 'The Mask of Pleasure' is a horrific rotting daemon, now so hideous that he hides his face behind a mask of pure beauty, a last desperate attempt at prideful vanity. He lures his enemies in with potent pheromones, promises and irresistible appeal only to reveal his true self at the moment of their death, claiming their souls for Slaanesh.



With improved 'titty'




massive
  
Ok, so this is one of my more disturbing conversions. I was really inspired by idea of a horrible daemon hiding it's face behind a golden mask. I liked the idea of the 'reveal'. I tried to incorporate that into the model. I'm not starting a Slaanesh army but I was simply inspired by the following awesome picture:

Credit to PabelBilly @ DeviantArt
I like the really grotesque warp-zombification aspect of nurgle/slaanesh. The androgynous aspect of Slaanesh is also kinda cool in general. I made sure the model included all of the typical slaaneshi things. 1) jewels and curved sword 2) a Breast 3) A whip 4) A leather bodice/waste (fabius and a lot of the art work contains stitching and leather type clothing 5) Combat Drugs and pipes. 6) A third arm. Fortune favoured me and I found an old metal Emperor's Children shoulder pad that's been in my bits box since the 90's.

I also found an EXCELLENT shoulder pad from the Dark Vengeance set. It seems to have a daemon coming out of it. Also, the base of this model is a Slaughter Priest from Age of Sigmar.

Overall I'm please with this model. It's imposing and large and quite grotesque. My greenstuff still needs work, I find it VERY hard to get a smooth finish.

This model has had a very mixed reaction. Some love it, some hate it, some are middle of the road. More than one person has said the breast is too unsettling. Either way more C&C is greatly appreciated.